A time-lost revenant, risen not from the death of a single individual but of many - its bones fused together from the young and the elderly and different species altogether. Whether they were all the victims of a single massacre or a thousand souls discarded over a thousand years, is impossible to say now; history does not remember them. But one thing is clear: they will fight to change that until every last memory they have left burns away.
Nobody rasps: We... will be... remembered!
Species | Background | Gods |
---|---|---|
Revenant | Any except Gladiator, Brigand, Artificer, or Warper | Sif Muna |
The Species, Background, and God choices are all mandatory. You must be worshipping one of the gods listed above before entering Lair, Orcish Mines, the Vaults or Depths, unless this isn't possible in which case you must worship them as soon as you can. Don't use faded altars (except in challenges where you can choose any god), and don't do anything to lose your religion unless otherwise specified.
NOTE: Except for Beogh, Ignis, Jiyva and Lugonu, an altar for the other gods will ALWAYS show up by D:10.
By the time you enter Depths, Vaults, Elven Halls or Lair, use only armour with an encumbrance rating of at least 10. (Scale, Chain, Plate and Crystal Plate for regular armours and Fire, Ice, Storm, Pearl, Shadow and Golden dragon scales are allowed.)
NOTE: Orc and its shops are allowed.
Use the Enkindle ability at least 27 times.
Keep your highest weapon skill and your highest spell skill equal to each other past skill level 9 with crosstraining inm ind. You don’t need to keep them exactly equal but they need to be somewhat the same in your morgues skilling table. For weapon and spell skills you can check by opening your skill menu with m, showing all skills using *. Weapon skills refer to skills b through j, and spell skills refer to skills p through z.
Visual aid: https://cosplay.kelbi.org/img/cctt/cctt2week3.png (The goal is to keep your highest red skill equal to your highest blue skill)
NOTE: Your morgue will show enhanced skills in ().
Conducts are worth +5 points each, to a maximum of half your score from milestones, rounded down. (So if you achieve 4 milestones (20 points) you can earn up to 10 points from conduct bonuses.) Small mistakes in following conducts will usually be forgiven.
Use level 8 or 9 spell from at least 4 different schools. Conjurations doesn´t count.
NOTE: Divine Exegesis does show the spells it casts in your morgue.
Do not use any evocables or throwables except regular stones ...and win the game.
Bonus challenges are worth one star each, similar to banners in Crawl tournaments. Small mistakes will usually be forgiven.
The main way to score points. +5 points each, and can be done in any order.